Or 'at the hight of the jump, before falling animation, switch to 'jump to fall' animation'. What I mean by that is stuff like 'if character walks right and then I click left, play the 'turn' animation before you continue the 'run' animation'. I'm very new at Playmaker and before that, I only had basic experiences with Game Maker Studio 2, and then I only used coding, not the visual GM Drag and Drop option, so I have to wrap my head around PM's visual approach.Īnyway, my question is how I should implement inbetween animations in a 2D platformer game. Hello, I hope this topic isnt already on the forum, but if it is, I'm sorry, I searched for it but didn't found what I need.